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National
Anand Parthasarathy
SUPERCHARGING MACHINE: The individual server which goes into the IBM BladeCentre in the background is powered by the nine-core `Cell'' chip (inset). Photo: IBM media resources
Bangalore: It seems to be a case of a high-tech tail wagging the computing dog. Chips created for the "fun-n-games" mass market of music and video are proving to be so powerful that they are being deployed to "supercharge" the machines being used in corporate computing. IBM announced on Thursday that the new series "H" BladeCenter, a stack of identical computer modules or "blades" used as a server for high-end business applications, will be powered by the futuristic "Cell" processor, that the company has developed with the booming video games console market in mind. The "Cell," which IBM developed in partnership with Japanese entertainment electronics giants Sony and Toshiba, is considered to be a "supercomputer-on-a-chip" with the number-crunching muscle required to deliver the fast video and graphics capability that today's computer games-playing kids demand. It was scheduled to make its debut next year under the hood of the third edition of Sony's iconic games console, the PlayStation, and would have been the first "9-in-1" processor for the mass entertainment market: a single slab of silicon with 9 processor cores ticking away on board.
Dizzying effects
But IBM found that the chip that could create all those dizzying games effects, for the "Young and Restless" generation, was just the thing to boost the performance of its line of Blade servers for the office. Indeed, its release claims that with the "Cell" fuelling each "blade" or single board computer in the server, the performance could be improved ten-fold. The "Cell"-powered servers do not come cheap at $3,849 (Rs. 1.7 lakh) each. But they anticipate a day when the most powerful computers around will be the ones your kids play with and at a fraction of the price you pay for serious computing.
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