Metro Plus
Bangalore
Chennai
Coimbatore
Delhi
Hyderabad
Kochi
Madurai
Mangalore
Puducherry
Tiruchirapalli
Thiruvananthapuram
Vijayawada
Visakhapatnam
A useful waste of time?
LEISURE ACTIVITY? Or a learning tool too?
Say "video games" in any
group and be ready to invite
violent reactions. Parents
and spouses attack,
gamers defend. Parents worry
about gaming kids' schoolwork,
lack of exercise and death of
communication kills. They fear
children will forget (did they
learn?) social skills, along with
their share of household chores.
Psychologists say catch-and-kill
video games foster aggressive
behaviour - game environments
hook kids with weapons
meant for killing, stabbing and
shooting. Hey, you can't win if
you're not more aggressive,
more violent, than the enemy!
In first-person games, kids assume
characters that are far
from being role models.
A lot of games are gender-biased
showing women as weak
and helpless. An unsurprisingly
popular game expects players to
manage a drug cartel. The setting
and characters look and feel
so real it's difficult to dismiss
them as fantasy. It's a lost battle
for parents really, where can
you find blood-and-bomb-free
entertainment for a teen, anyway?
They shrug and restrict
playtime.
Give it a thought
Now there's a twist to this
story. New research suggests
the games may have hidden
benefits. Games help develop
children's brains. Violent or
soft, they make kids smarter,
help develop better hand-eye
coordination.
Give it a thought. Better still,
take a shot at playing. Grab a
joystick and check out Halo 2,
designed for Xbox. In this game,
you drive vehicles, battle enemies,
fight a civil war, travel to
space stations and activate
rings. You multi-task, source
help from several quarters and
make multiple decisions, mostly
split-second. Ergo: games train
minds to analyse data and make
strategic choices, quickly. In a
world of high-speed e-trade,
problem-solving skills win CEO
salaries.
Gamers can justify long hours
spent "outsmarting enemy",
with one more argument.
Games teach life skills. When
Paxton Galvanek, who saved
two car smash victims with
medical expertise was asked
where he learnt rescue procedures,
said, "Playing American
Army". Players of this game get
medical training (virtually)
that real soldiers receive. On
two occasions, these "combat
medics" put the training to
good use. They knew how to
evaluate injury, control bleeding,
recognise and treat shock,
and give timely aid.
It's possible future surgeons
will enter op theatres with fine
motor skills acquired by playing
the Nintendo Wii (Marble
Mania). "Wiihabilitation", uses
Wii as rehab therapy for patients
recovering from strokes,
surgery and injuries. "While I
was abroad I watched something
similar used in rehab," said
Dr. Sunder of Prem Rehabilitation
Centre. "Administered
by experts, video games can
improve motor and cognitive
skills." Which would a kid prefer?
PT or a Wii T?
"Games are good stress-busters
apart from being good entertainment,"
said Rohit Raja, a
high school gamer. "Playing
video games on the computer
helps me cool off after a long
day in school." He admits they
can be addictive, may spoil his
concentration while preparing
for exams (is dad listening?),
but "with a little parental control,
video games can have a
positive effect on children."
Parents aren't convinced.
"Today's youngsters spend
most of their spare time watching
TV, playing games on computer
or playing video games,"
complained K.N. Raja, Rohit's
dad. "Outdoor activity and outdoor
games have taken a backseat
with boys and have become
nil for girls. While TV and computers
tie them down at home,
game gadgets keep them glued to
a chair even outside and should
be totally discouraged."
"Defining video games as beneficial
or harmful," said Krish
Raghav, college student and ardent
gamer, "is trying to find a
justification for a "time-killer".
Video games should be seen as
cultural objects, like movies or
books. Then the space for discussing
them becomes more
interesting."
But Rohit, engineering student
Ashwath and scores of their gaming
friends do have a point. One
study proves that gaming helps
in pain management, as in "we
forget the pain when we're busy
in the gaming arena." It might
help kids in chemotherapy and
physiotherapy. Games could be a
safety valve for frustration and
anger. For over-worked moms,
games offer excellent day care.
"It's safer letting them play with
a console than out in the street
when I can't supervise," said one.
The debate isn't likely to disappear.
Will schools make Doom 40
(or Mahabharatha 30) part of the
curriculum in future? Will video
games be recognised as marvels
that make kids think sharp? Will
they be hailed as means to relax
and train? Be a leisure activity
and a learning tool? Replace yoga
as stress relievers 101?
Try branding them as "a very
useful waste of time".
Printer friendly
page
Send this article to Friends by
E-Mail
Metro Plus
Bangalore
Chennai
Coimbatore
Delhi
Hyderabad
Kochi
Madurai
Mangalore
Puducherry
Tiruchirapalli
Thiruvananthapuram
Vijayawada
Visakhapatnam
|